Lab Exercise 6: Object Collections
The purpose of this lab is to get you working with the Zelle graphics objects, which are a somewhat higher level graphics package than the turtle. Using the Zelle graphics primitives you can create more complex objects, move them, and change their color. A scene is a collection of complex objects.
Create a new project6 directory for today's lab, download the
graphics.py file, start up a terminal and cd to your working
directory. Open a new python file and call it test.py. We'll use this
file to experiment with the graphics package. Start by importing the
graphics, time, and random packages.
import time import random import graphics as gr
Note how we are importing the graphics package. What that means is, instead of typing something like graphics.GraphWin, we can type gr.GraphWin. It simply assigns the symbol gr to mean the graphics package.
Define a main function. Then flesh out your main function as below.
The purpose of the function is to make a circle and then have it move
randomly around the screen until the user clicks in the window.
def main(): # assign to win a GraphWin object made with title, width, and height # assign to shapes an empty list # assign to c a new circle object at (250, 250) with radius 10 # call the draw function of the circle object stored in c # append the variable c to the list shapes # while True # call time.sleep with a half-second delay (0.5) # for each thing in shapes # assign to dx a random integer between -10 and 10 # assign to dy a random integer between -10 and 10 # call the move method of the object in thing, passing in dx and dy # if win.checkMouse() is True # break out of the while loop # close the window
Set up a call to your main function inside the conditional that runs only if the file is run on the command line.
if __name__ == "__main__": main()
Then run your test.py program. The shape should bounce around the screen in Brownian motion, which is a fancy way of saying it should move randomly around the window.
Next, experiment with changing object colors. Inside the inner for loop
in your main program, generate a random color and set the fill color
of the circle to the new color.
# assign to r a random value in [0, 255] # assign to g a random value in [0, 255] # assign to b a random value in [0, 255] # assign to color the result of calling color_rgb( r, g, b) # call the setFill method of the object in thing, passing in color
The next step is to explore the clone method, which duplicates an
object. After the for loop, but inside the while loop, clone one of
the circles, with some probability, and add it to the shapes list.
# if a call to random.random is less than 0.2 # assign to oldthing the result of calling random.choice on shapes # assign to newthing the result of calling the clone method on oldthing # call the draw method of newthing, passing in the window object in win # append newthing to the shapes list
Try out your test.py program again and see what happens.
Make a new python file called component.py. Import the graphics, time and
random packages. Then define a function called steam_init(x, y,
scale). The function should have the following overall structure.
def steam_init(x, y, scale): # assign to shapes an empty list # assign to r a rectangle to represent the steam plant (x, y) and (x+scale*100, y-scale*30) # use the setFill method to set the rectangle to a light grey (185, 185, 185) # append r to shapes # assign to r a rectangle for the roof (x-scale*1, y-scale*30) # (continued) and (x+scale*101, y-scale*40) # use the setFill method to set the rectangle to a light brown (176, 133, 85) # append r to shapes # assign to r a rectangle for the smokestack (x, y) and (x+scale*10, y-scale*100) # use the setFill method to set the rectangle rusty (136, 96, 90) # append r to shapes # return the shapes list
Note the structure of the above function. First, create an empty list. Second, create all of the basic shape objects needed to create the complex scene component. For each of the basic shape objects, append it to the list. Third, return the list. All of the primitive objects in your scene will be contained in the list returned by the corresponding init function.
Copy and paste the test_steam function below into component.py. The function
creates a GraphWin, calls init and assigns its return value
to a variable like steamplant. It then loops over the variable and
calls the draw method on each primitive object. Then it calls the
getMouse and close methods of your GraphWin object. Test your component.py
def test_steam(): win = gr.GraphWin( 'title', 400, 400 ) steamplant = steam_init( 100, 300, 1.0 ) for thing in steamplant: thing.draw( win ) win.getMouse() win.close() if __name__ == "__main__": test_steam()
If all of your complex objects have the same structure--they are all
lists of primitive objects--then we should be able to write some
functions to draw them, move them, undraw them, and clone them. Each
of these functions needs to loop over the elements in the object
list and call the appropriate methods.
To encapsulate this functionality, create functions at the top of your component.py file for draw, move, and undraw. The skeletons are below.
def draw( objlist, win ): # for each thing in objlist # call the draw method on thing with win as the argument def move( objlist, dx, dy ): # for each item in objlist # call the move method on item with dx and dy as arguments def undraw( objlist ): # for each thing in objlist # call the undraw method on thing
When you are done with that, go back to the test_steam function and replace the for loop that calls thing.draw with a call to draw( steamplant, win ). Test it out.
Now we're going to animate the steam plant. In component.py, create a
function steam_animate immediately after the steam_init function, with
the first argument being the shape list, and the second argument being
a frame number. Then we want to make puffs of smoke (circles) come
out of the smokestack and start moving upwards.
# animate the steam plant by adding smoke def steam_animate( shapes, frame, win ): # assign to p1 the result of calling the getP1 method on the third item in shapes # assign to p2 the result of calling the getP2 method on the third item in shapes # assign to dx the width of the smokestack p2.getX() - p1.getX() # assign to newx the middle of the smokestack (p1.getX() + p2.getX())*0.5 # assign to newy a location above the top of the smokestack p2.getY() - dx*0.5 # if frame modulo 2 is equal to 0 and the length of the shapes list is < 20 # assign to c a new circle located at newx, newy with a radius of 0.4*dx # use the setFill method of c to color the circle grey (150, 150, 150) # use the draw method of c to draw the circle into the window # append c to the shapes list # for each item in shapes, excluding the first three: shapes[3:] # use the move method of item to move the smoke up (-y direction) # assign to center the result of calling the getCenter method of item # if center.y is less than 0 (it's off the screen) # assign to mx the value newx - center.getX() # assign to my the value newy - center.getY() # call the move method of item with (mx, my) as arguments
Add the following code to your test function in component.py and try it out.
for frame in range(100): time.sleep( 0.25 ) steam_animate( steamplant, frame, win ) if win.checkMouse(): break
As a final test, download and run lab6test.py . It will import your component.py file and create a simple animated scene.
At the end of this lab, you will have the file component.py, which will contain your complex object functions. The steam_init and steam_animate functions are a template for you to design other complex scene elements. If you make it more interesting, you may use the steam plant as part of your project.
Once you have finished the lab, go ahead and get started on project 6.