The goal of this lab period is to get you started on the current assignment. In particular, we'll look at how to import and use the ArrayList class, one of the abstract data types provided by the standard library.
In the lab, we are have installed Java 1.8 (also referred to as Java Platform Standard Edition 8). You may have an older version on your computer (which is fine). Here are the links to the API's for the most recent versions:
If using a Terminal is new to you, or you need a refresher, please check out the Terminal tutorial.
- Create a working directory for today's lab. Then start a Java file called Shuffle.java.
Import the ArrayList and Random classes into your file.
Create a class Shuffle that has a main function only.
public static void main( String args )
- In your main function, declare and allocate a new ArrayList object and a new Random object. Then use a for loop to add ten random integers between 0 and 99 to your ArrayList. Look at the documentation for the Random class and the ArrayList class to figure out how. Have your loop print out the random numbers as they are generated (System.out.println()).
- Loop through your ArrayList, get each value in turn and print it out using System.out.println. Note that the ArrayList get method returns an Object which you will need to cast to an Integer type if you want to store a reference to it.
- Loop 10 times and randomly remove one element from the ArrayList each time, printing out the value that was removed and the remaining values in the list (all on one line). You can use System.out.print to send something to the command line without a newline. Note that you'll have to select a random number that is always strictly less than the number of elements left in the list.
- Change things around so that instead of assigning random numbers to the ArrayList in the beginning it assigns the values 1 through 10. Then run your program multiple times and look at its behavior.
- How can you programatically create a random permutation of a set of elements? Come up with two alternatives, and decide which is easier to program. In this week's assignment, shuffling a deck of playing cards involves creating a random permutation of the set of cards in the deck.
Once you are comfortable with building classes and using an ArrayList, go on to the project.