Project 10: Non-Photorealistic Rendering
For the project, you'll need to implement two more styles of drawing. To implement a new style, you just need to add another case to the if statement in the forward method of the Interpreter class.
The last step in the project is to enhance your scene from the last project by making use of the various styles you implement this week. You should be able to run the scene with different styles with minimal changes to your code.
Implement a style 'jitter3' that draws the line segment as three,
criss-crossing jittered lines. The implementation is similar to the
'jitter' case, but instead of drawing one line, you draw three. All
three lines should begin at a point that is a short, random distance
from the turtle's initial position and end at at a point that is a
short, random distance from the desired end point.
This will involve several goto statements, e.g.
jx = random.gauss(0,self.jitterSigma) jy = random.gauss(0,self.jitterSigma) turtle.goto( x0+jx, y0+jy )For each goto statement, the jx and jy values should be regenerated from a Gaussian distribution (random.gauss) with a zero mean and jitterSigma as the standard deviation. They should not all be the same.
- Create a 'dotted' style that draws a series of circles separated by spaces. Create a field in the TurtleInterpreter to hold the dotSize (the radius of the circle). You'll also need a setDotSize method in the TurtleInterpreter class and a setDotSize method and associated dotSize field in the Shape class, just as we did with the setStyle and setJitter information.
Make a file demo_line_styles.py that draws multiple copies of
one of your shapes from last week. Show the shape drawn in
'normal', 'jitter', and 'jitter3', and 'dotted' styles. For the
normal style, draw shapes with at least 2 different line
widths. For jitter and jitter3 styles, draw shapes with at least
2 different jitter sigmas. For the dotted style, draw shapes
with at least 2 different dot sizes.
An image demonstrated your different styles is required image 1.
Make a copy of your Colby scene code--or create a brand new
scene--from last week and put it in a new file colby_scene.py. Edit your
scene so that it makes use of the different drawing styles. Feel free
to enhance it, but focus on enhancements that make use of the
different drawing styles and shape classes you've created. When you
are done, you should have something that looks a bit more like a real
painting or drawing.
The updated Colby scene is required image 2.
Make your own new parameterized stochastic multi-rule L-system. You can create a
variation on one of the given files or look in ABOP for inspiration.
If you create a variation, you need to do more than just add ornaments
(berries or leaves). You need to make the shape structurally
different so the difference is obvious.
Your new L-system does not have to be a tree, but it does need to include branching, multiple rules, and at least one rule with more than one replacement string. Describe the L-system you designed in your writeup and explain your design choices. Make a scene or image that includes your L-system.
A picture of the new L-system is required image 3.
- Create more L-systems. Show how they differ in their design.
- Add other drawing styles. For example, try making one that simulates a brush by drawing many approximately parallel lines. Slight variations in color between the different lines makes the effect better. You might also try a pen-and-ink style with cross-hatching or just a series of straight lines at an angle to the direction of the actual line. Note although you are welcome to implement dashed and broken styles, they will not be counted as extensions.
- Modify drawString so that when drawing a tree the branches droop down like gravity is pulling at them. This involves determining the turtle's current angle. If the current heading is in the first or fourth quadrant, then gravity will make a right turn angle larger. If the current heading is in second or third quadrant, then gravity will make a right turn angle smaller.
- Create a sequence of images to build an animation.
- Make more shape classes that do interesting things. Making a fixed sequence of characters is easy. Make a shape class where the strings are the result of executing a function. L-systems are one example of a dynamically created string, but there are many other ways to do that.
- Be more creative with your main code. In other words, use programming structures, user input, and code to go beyond the minimal required image.
Writeup and Hand-in
Turn in your code by putting it into your private handin directory on the Courses server. All files should be organized in a folder titled "project10" and you should include only those files necessary to run the program. We will grade all files turned in, so please do not turn in old, non-working, versions of files.
Make a new wiki page for your assignment. Put the label cs151f17project10 in the label field on the bottom of the page. But give the page a meaningful title (e.g. Stephanie's project 10).
Your writeup should follow the outline below.
A brief summary of the task, in your own words. This
should be no more than a few sentences. Give the reader (a
peer not in the course) context and identify the key
purpose of the assignment. You can assume your reader has
read through your prior assignments.
Writing an effective summary, or abstract, is an important skill. When you are writing yours, consider the following questions.
- Does it describe the CS purpose of the project (e.g. writing well-organized and efficient code)?
- Does it describe the specific project application (e.g. making pictures of space stuff)?
- Does it describe your the solution or how it was developed (e.g. what were you trying to draw and how)?
- Does it describe the results or outputs (e.g. did it turn out reasonably well)?
- Is it concise?
- Are all of the terms well-defined?
- Does it read logically and in the proper order?
- A description of your solution to the tasks, including any images you created. This should be a description of the form and functionality of your final code. You may want to incorporate code snippets in your description to point out relevant features. Note any unique computational solutions you developed.
- A description of any extensions you undertook, including images demonstrating those extensions. If you added any modules, functions, or other design components, note their structure and the algorithms you used.
- A brief description (1-3 sentences) of what you learned.
- A list of people you worked with, including TAs, and professors. Include in that list anyone whose code you may have seen, such as those of friends who have taken the course in a previous semester.
- Don't forget to label your writeup so that it is easy for others to find. For this lab, use cs151f17project10