Syllabus for January 2009
Topics and Reading Assignments
Textbooks
Chris Crawford, The Art of Computer Game Design
Grading
| Short Homework Assignments | 15% |
| Presentations | 20% |
| Class Participation | 5% |
| Game Design and Implementation | 50% |
| Portfolio | 10% |
The course is about creating a game. Along the way there will be short homework assignments that will help you to learn about game design. On Thursday afternoon of each week, your group will give a short presentation about your game design and implementation to the rest of the class. Over the course of the term, you should keep examples of work you do, whether or not it ends up in the final game design. These examples will form your portfolio at the end of the term, which should be a collection of work that you can show to demonstrate your abilities.
Late Policy:
At the end of the four weeks your group should have a working game. There are no extensions to the final deadline, which is the last day of the term.
The short homeworks will be done in class, or will be due the following day after they are assigned, so there will be no credit for late homeworks. The presentations will always be Thursday afternoon.
Daily Topics and Readings
| Day | Topics | Reading |
|---|---|---|
| 1: |
|
Crawford, Chapter 3 |
| 2: |
|
Crawford, Chapters 1-2 |
| 3: |
|
Crawford, Chapter 5 |
| 4: |
|
Crawford, Chapter 6 |
| 5: |
|
Readings |
| 6: |
|
Readings |
| 7: |
|
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| 8: |
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| 9: |
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| 10: |
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| 11: |
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| 12: |
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