Syllabus for January 2015
The Crawford book you can find on-line. It is a little dated, but the fundamental ideas of game design haven't changed much. The other textbooks are good quality texts on game design, if you are interested in continuing in the field.
Chris Crawford, The Art of Computer Game Design
Ernest Adams, Fundamentals of Game Design, 2nd ed.
Jesse Schell, The Art of Game Design: A book of lenses
Salen and Zimmerman, Rules of Play: Game Design Fundamentals
|Game Design and Implementation||50%|
The course is about creating a game. Along the way there will be short assignments that will help you to learn about game design. On Thursday afternoon of each week, your group will give a short presentation about your game design and implementation to the rest of the class.
Over the course of the term, you should keep examples of work you do, whether or not it ends up in the final game design. These examples will form your portfolio at the end of the term, which should be a collection of work that you can show to demonstrate your abilities. I strongly suggest you make your portfolio page an actual web page so that you can easily show it to other people in the future.
Your group presentations and your group's final game constitute the majority of your grade. Your individual portfolio, assignments, and participation constitute the remaining part of your grade.
* If your group creates a fully functional game with a start screen, a playable first level, and a finish screen, your group will earn an A for the course. If your group does not achieve that benchmark, then your grade will be calculated based on the percentages above.
At the end of January term your group should have a working game. That means it needs to have a fully functioning user interface, at least one complete level, and some type of game start and game termination states. The deadline for your game is your presentation slot on January 29th. There are no extensions to the final deadline
Each Thursday afternoon, your group will give a presentation on particular aspects of your game design or development. Everyone in the group needs to participate in the presentation and discuss their contribution to the project during the prior week. There are no exceptions.
The short assignments will be done in class, or will be due the day after they are assigned; there will be no credit for late assignments.
Daily Topics and Readings
||Crawford, Chapter 3|
||Crawford, Chapters 1-2|
||Crawford, Chapter 5|
||Crawford, Chapter 6|