Game Design Exercise II
The purpose of this exercise is to encourage you to think about the interactions of rules, feedback loops, and the concept of emergence. You'll be in randomly selected groups of 3 or 4 again, as in game design exercise 1.
- This game exercise can use either pencil and paper or yourselves.
- Design a 2- or 3-player race game that incorporates conflict (one player must be able to hinder another). The conflict needs to be clean. A race game can be for position or for points.
- The race should have at least one negative feedback loop where the rules work against the person in the lead and work for the person furthest behind.
- The rules should be simple, but you can make rules that interact. Work on making the rules as simple as possible while still achieving a complex game.
- The game should be playable in 10 minutes or less.
- Have a group of people outside the class play the game and provide a review.
Make a wiki page for your game. Include a description of the game and the exact rules you used.
Answer the following questions.
- Describe your negative feedback loop and how it works.
- Were there any unexpected behaviors that appeared in your game? If so, what? If not, why not?
- Are there aspects of this game that might be worthwhile incorporating into a computer game? If so, what? If not, why not?
Once you have finished your page, give it the label: