For all assignments, please create a page in your own wiki space and give it the label provided at the end of the assignment.
Assignment 1: OpenGL: Due 22 February, 2012
Make a scene in OpenGL. The scene needs to incorporate some kind of complexity. You can achieve complexity by demonstrating several different techniques--geometric complexity, hierarchical objects, texture, animation--at a simple level or by demonstrating one or two techniques at a deeper level. The goal is to get a basic familiarity with OpenGL and how it organizes the viewing system, lighting, matrices, texture, and graphics primitives.