Lab Information for Spring 2019
The lab exercises and projects will be posted here weekly. The work in lab will lead into and be part of the week's project. Labs will count significantly towards participation. Projects will be graded on a scale of 0 to 30, with 20 points awarded for completing the project tasks, 1 for code comments (docstrings), 5 points for completing the report, and up to 4 additional points for extending the projects with additional features and clever coding.
Lab Instructor Information
Asst. Prof. Oliver W. Layton
M 11:00am - 12:00pm
Lab and Project Links
|Equipping yourself for the projects||What is a Shape?||Tuesday February 12 2019|
|Python, functions, and parameters||A Shape Collection||Tuesday February 19, 2019|
|Mondrian Collage||Museum Animation||Tuesday February 26, 2019|
|Images and command-line arguments||Warhol Project||Tuesday March 5, 2019|
|Lists||Cover Photos||Tuesday March 12, 2019|
|Animations||Animated Scene||Friday March 22, 2019|
|Grammars, Files and Interpreters||Fractals and Trees||Tuesday April 9, 2019|
|Classes||Better Trees||Tuesday April 16, 2019|
|Dictionaries and Inheritance||Unique Trees and Shapes||Tuesday April 23, 2019|
|Not Quite Straight Lines||Non-Photorealistic Rendering||Tuesday April 30, 2019|
|Event-Based Programming||Video Game Design||Friday May 10, 2019|
The learning goals for the lecture and lab are the same -- both are meant to work together to accomplish the goals for the course as a whole. They are:
- Students can read a simple program and correctly identify its behavior
- Students can convert a problem statement into a working program that solves the problem.
- Students understand abstraction and can break down a program into appropriate procedural and object-oriented components
- Students can generate an approximate model of computer memory and describe how an algorithm affects its contents.
- Students can communicate the result of their work and describe an algorithm.