CS 151: Projects and Labs

Title image Spring 2020

Course Information for Spring 2020

Lectures
Time: MWF 11am
Place:Lovejoy 215
 
Labs
Lab A: W 1-2:20pm
Lab B: R 2:30-3:50pm
Place:Davis 102

Instructor Information

Lectures
Prof. Hannah Wolfe
Office: Davis 114
Office hours: M 2-5pm, Th 2-5pm

Labs
Prof. Bruce A. Maxwell
Office: Zoom office hours

Current status: offline, send me an email


#LabsProjectsDue Dates
1Tools of the TradeWhat is a Shape?11 February 2020
2Functions, parameters, and definite loopsA Shape Collection18 February 2020
3Loops and conditionalsSurreal Scenes within Scenes25 February 2020
4Graphics and ListsRealistic Scenes3 March 2020
5AnimationAnimated Scene10 March 2020
6ImagesWarhol Project20 March 2020 (Friday)
7Grammars, Files, and InterpretersFractals and L-systems7 April 2020
8ClassesL-systems in Nature14 April 2020
9Dictionaries and InheritanceUnique Trees and Mosaics21 April 2020
10Not quite straight linesImpressionist Non-photorealistic rendering28 April 2020
11Recursion (or 3D Turtle)Creative Scenes (or 3D scenes)8 May 2020 (Friday)

Project Guidelines

Much of what you learn in this course will come from implementing the ideas you learn in lecture. Each week in lab we will practice a new concept, which will then be used as a core part of the project. Each project will have a significant creative aspect to it in the form of creating a scene or image. In all core CS courses, the defined part of the project will constitute about 85% of it. You can choose to stop there, or you can extend the project in ways that are interesting to you for additional credit. Each project will have some suggested extensions, but you are always free to choose your own.

A project will always have a coding part and an associated report. Your code should be well-written, well-commented, and efficient. The report gives you a chance to do two things: explain your code/design to others, and explain the results of your project. These are two different skills, both of which are important for any computer scientist or software developer. The first requires you to explain an algorithm or computational concept using natural language. This is necessary in order to communicate or explain ideas in a structured manner. The second requires you to examine the results of your code, analyze whether it is working, and explain the results. Note that the second part also helps you to ensure your code is working properly.

All projects will be graded out of 30 points. The code and quality comments constitute 21 points, the report constitutes 5 points, and you can earn up to an additional 4 points with extensions. A 30/30 project requires perfect code, a clear and well-written report, and meaningful or significant extensions. Note that doing lots of extensions will not make up for a poor report, code with errors, or code without comments.

The faculty and TAs are available to help you, especially with projects. Please follow the 30-minute rule: if you have not made any progress after 30 minutes of honest effort, stop what you are doing and ask a question of a TA or faculty. The point of the projects is not to be frustrated, but to make progress.

Success in the projects results from starting early, attending lecture and lab, making use of the course resources, and asking questions when you get stuck. All projects will be due Tuesday evening by midnight except as noted above. Projects submitted after the specified deadline will be graded without considering extensions. Any project work must be submitted within a week of the deadline to receive any credit. Submit what you have and move on to the next project.


Class Resources

Python.org

Python.org is the main source for all documentation on Python. This documentation can be downloaded to your computer so that you don't need web access to view it. Note that we will be using Python 3 in lectures and labs.

Free Online Books on Python

Free Online tutorials in Python