/* Bruce A. Maxwell Fall 2014 Assignment 5, matrix test program C version */ #include #include #include #include "graphics.h" /* Program to test matrix library functionality */ int main(int argc, char *argv[]) { Image *src; const int rows = 600; const int cols = 800; const int Resolution = 50; Color Grey; Color dkGrey; Color Red; Color Blue; Point unitCircle[Resolution]; Point unitSquare[4]; Point pt[Resolution]; Point ptt[Resolution]; int i, index = 0; Matrix VTM, GTM, LTM; Polygon *ship[50]; Color shipColor[50]; double theta = 0.0; double phaserAngle = 0.0; int firePhase = 0; color_set(&Grey, 180/255.0, 180/255.0, 183/255.0); color_set(&dkGrey, 140/255.0, 140/255.0, 143/255.0); color_set(&Red, 250/255.0, 40/255.0, 40/255.0); color_set(&Blue, 30/255.0, 20/255.0, 250/255.0); if(argc > 1) { theta = atoi(argv[1]); } printf("Drawing ship with orientation %.2f degrees\n", theta); if(argc > 2) { phaserAngle = atoi(argv[2]); firePhase = 1; printf("Drawing phaser with angle %.2f degrees\n", phaserAngle); } srand(42); src = image_create(rows, cols); // initialize the three matrices matrix_identity(&VTM); matrix_identity(>M); matrix_identity(<M); // Fix world coordinates as normal (x, y) // give the view window an origin at -180m, -150m // size is a 4x3 ratio // VTM = T(0, rows-1)S(cols/vx, rows/vy)T(180, 150) matrix_translate2D(&VTM, 120, 100); matrix_scale2D(&VTM, cols/(4*60), -rows/(3*60)); matrix_translate2D(&VTM, 0, rows-1); printf("VTM\n"); matrix_print(&VTM, stdout); // make a space ship oriented along the positive X axis // use the LTM to move simple primitives into place // use the GTM to rotate the ship // use the VTM to change the view // make a list of points that form the unit circle for(i=0;i