'''lecture_32_pacman.py Simple implementation of the game Pac-Man Oliver W. Layton CS 151: Computational Thinking: Visual Media Spring 2021 TODO: Create `PacMan` class - Constructor: Setup black screen, custom pac-man turtle shape UPDATE 1: Create `setupEvents` method with keypress events, and `play` to listen for events and start main game loop. UPDATE 2: Create `placePellets(nPellets)` which returns a list of pellets (Turtle objects that are the pellets). - Add timer event for checking collisions with pellets, have the method queue up another timer event so that it can repeat. UPDATE 3: Use "mouse" (or trackpad) clicks to perform an action (e.g. change background color) - Create changeColor(self, x, y) ''' import turtle